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NEW QUESTION: 1
DRAG DROP


Answer:
Explanation:

Reference:
https://docs.microsoft.com/en-us/azure/application-insights/app-insights-monitor-web-app- availability#multi-step-web-tests

NEW QUESTION: 2
A user selects Install Config for a managed FortiGate device, as shown in the exhibit.

Which two statements are true regarding this action? (Choose two.)
A. Once initiated, the install process cannot be cancelled and changes will be installed on the managed device.
B. It will launch the Install wizard to install any configuration changes to the managed device.
C. It provides the option to preview configuration changes prior to installing them.
D. It allows you to perform a quick install of device level settings, without the need to launch the Install wizard.
Answer: A,D

NEW QUESTION: 3
Case Study: 7 - Mountkirk Games
Company Overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers.
Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools.
Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Business Requirements
Increase to a global footprint.
* Improve uptime - downtime is loss of players.
* Increase efficiency of the cloud resources we use.
* Reduce latency to all customers.
* Technical Requirements
Requirements for Game Backend Platform
Dynamically scale up or down based on game activity.
* Connect to a transactional database service to manage user profiles and game state.
* Store game activity in a timeseries database service for future analysis.
* As the system scales, ensure that data is not lost due to processing backlogs.
* Run hardened Linux distro.
* Requirements for Game Analytics Platform
Dynamically scale up or down based on game activity
* Process incoming data on the fly directly from the game servers
* Process data that arrives late because of slow mobile networks
* Allow queries to access at least 10 TB of historical data
* Process files that are regularly uploaded by users' mobile devices
* Executive Statement
Our last successful game did not scale well with our previous cloud provider, resulting in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the game to target users.
Additionally, our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
For this question, refer to the Mountkirk Games case study. Mountkirk Games wants you to design a way to test the analytics platform's resilience to changes in mobile network latency.
What should you do?
A. Create an opt-in beta of the game that runs on players' mobile devices and collects response times from analytics endpoints running in Google Cloud Platform regions all over the world.
B. Deploy failure injection software to the game analytics platform that can inject additional latency to mobile client analytics traffic.
C. Add the ability to introduce a random amount of delay before beginning to process analytics files uploaded from mobile devices.
D. Build a test client that can be run from a mobile phone emulator on a Compute Engine virtual machine, and run multiple copies in Google Cloud Platform regions all over the world to generate realistic traffic.
Answer: A

NEW QUESTION: 4
What is the hop count is advertised for an unreachable network by a RIP router that uses poison reverse?
A. 0
B. 1
C. 2
D. 3
Answer: D


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