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NEW QUESTION: 1
内部監査人がユーザーが作成したスプレッドシートに依存する場合、懸念される可能性のある領域ではないものは次のうちどれですか?
A. 企業システムとのインターフェース。
B. 非表示のデータ列またはワークシート。
C. ユーザーのニーズを満たす能力。
D. 時間の経過とともに複雑さが増します。
Answer: C
NEW QUESTION: 2
シミュレーション
クリックして各目的を展開します。 Azureポータルに接続するには、ブラウザーのアドレスバーにhttps://portal.azure.comと入力します。
すべてのタスクの実行が終了したら、「次へ」ボタンをクリックします。
[次へ]ボタンをクリックすると、ラボに戻ることができないことに注意してください。採点は、残りの試験を完了する間、バックグラウンドで発生します。
概要
試験の次のセクションはラボです。このセクションでは、ライブ環境で一連のタスクを実行します。ほとんどの機能はライブ環境と同様に使用できますが、一部の機能(コピーと貼り付け、外部Webサイトへの移動機能など)は設計上不可能です。
スコアは、ラボで述べられているタスクを実行した結果に基づいています。言い換えれば、タスクをどのように達成するかは問題ではありません。タスクを正常に実行すると、そのタスクのクレジットを獲得できます。
ラボの時間は個別ではなく、この試験には複数のラボが必要な場合があります。各ラボを完了するのに必要な時間を使用できます。ただし、与えられた時間内にラボと試験の他のすべてのセクションを完了することができるように、時間を適切に管理する必要があります。
ラボ内で[次へ]ボタンをクリックして作業を送信すると、ラボに戻ることはできません。
ラボを開始するには
[次へ]ボタンをクリックして、ラボを開始できます。
VNET01-USEA2とVNET01-USWE2仮想ネットワーク間の接続を許可する予定です。
仮想マシンがプライベートIPアドレスを使用して両方の仮想ネットワーク間で通信できることを確認する必要があります。
ソリューションは、仮想ネットワークゲートウェイを必要としない必要があります。
Azureポータルから何をすべきですか?
Answer:
Explanation:
See explanation below.
Explanation
Virtual network peering enables you to seamlessly connect two Azure virtual networks. Once peered, the virtual networks appear as one, for connectivity purposes.
Peer virtual networks
Step 1. In the Search box at the top of the Azure portal, begin typing VNET01-USEA2. When VNET01-USEA2 appears in the search results, select it.
Step 2. Select Peerings, under SETTINGS, and then select + Add, as shown in the following picture:
Step 3. Enter, or select, the following information, accept the defaults for the remaining settings, and then select OK.
Name: myVirtualNetwork1-myVirtualNetwork2 (for example)
Subscription: elect your subscription.
Virtual network: VNET01-USWE2 - To select the VNET01-USWE2 virtual network, select Virtual network, then select VNET01-USWE2. You can select a virtual network in the same region or in a different region.
Now we need to repeat steps 1-3 for the other network VNET01-USWE2:
Step 4. In the Search box at the top of the Azure portal, begin typing VNET01- USEA2. When VNET01- USEA2 appears in the search results, select it.
Step 5. Select Peerings, under SETTINGS, and then select + Add.
References:
https://docs.microsoft.com/en-us/azure/virtual-network/tutorial-connect-virtual-networks-portal
NEW QUESTION: 3
Asynchronous Communication transfers data by sending:
A. bits of data simultaneously
B. bits of data in sync with a heartbeat or clock
C. bits of data sequentially in irregular timing patterns
D. bits of data sequentially
Answer: C
Explanation:
Explanation/Reference:
Asynchronous Communication transfers data by sending bits of data in irregular timing patterns.
In asynchronous transmission each character is transmitted separately, that is one character at a time. The character is preceded by a start bit, which tells the receiving end where the character coding begins, and is followed by a stop bit, which tells the receiver where the character coding ends. There will be intervals of ideal time on the channel shown as gaps. Thus there can be gaps between two adjacent characters in the asynchronous communication scheme. In this scheme, the bits within the character frame (including start, parity and stop bits) are sent at the baud rate.
The START BIT and STOP BIT including gaps allow the receiving and sending computers to synchronise the data transmission. Asynchronous communication is used when slow speed peripherals communicate with the computer. The main disadvantage of asynchronous communication is slow speed transmission.
Asynchronous communication however, does not require the complex and costly hardware equipments as is required for synchronous transmission.
Asynchronous communication is transmission of data without the use of an external clock signal. Any timing required to recover data from the communication symbols is encoded within the symbols. The most significant aspect of asynchronous communications is variable bit rate, or that the transmitter and receiver clock generators do not have to be exactly synchronized.
The asynchronous communication technique is a physical layer transmission technique which is most widely used for personal computers providing connectivity to printers, modems, fax machines, etc.
An asynchronous link communicates data as a series of characters of fixed size and format. Each character is preceded by a start bit and followed by 1-2 stop bits.
Parity is often added to provide some limited protection against errors occurring on the link.
The use of independent transmit and receive clocks constrains transmission to relatively short characters (<8 bits) and moderate data rates (< 64 kbps, but typically lower).
The asynchronous transmitter delimits each character by a start sequence and a stop sequence. The start bit (0), data (usually 8 bits plus parity) and stop bit(s) (1) are transmitted using a shift register clocked at the nominal data rate.
When asynchronous transmission is used to support packet data links (e.g. IP), then special characters have to be used ("framing") to indicate the start and end of each frame transmitted.
One character (none as an escape character) is reserved to mark any occurrence of the special characters within the frame. In this way the receiver is able to identify which characters are part of the frame and which are part of the "framing".
Packet communication over asynchronous links is used by some users to get access to a network using a modem.
Most Wide Area Networks use synchronous links and a more sophisticated link protocol Source: KRUTZ, Ronald L & VINES, Russel D., The CISSP Prep Guide: Mastering the Ten Domains of Computer Security, 2001, John Wiley & Sons, Page 100.
and
http://en.wikipedia.org/wiki/Asynchronous_communication
and
http://www.erg.abdn.ac.uk/users/gorry/course/phy-pages/async.html
and
http://www.ligaturesoft.com/data_communications/async-data-transmission.html
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