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NEW QUESTION: 1
バケット所有者は、別のアカウントのIAMユーザーが自分のバケット内のオブジェクトをアップロードまたはアクセスすることを許可しています。アカウントAのIAMユーザーは、アカウントBのIAMユーザーによって作成されたオブジェクトにアクセスしようとしています。
このシナリオではどうなりますか?
A. 複数のIAMユーザーに許可を与えることはできません
B. AWS S3は、アカウントAの所有者、バケット所有者、およびIAMユーザーBがオブジェクトに付与した適切な権限を確認します
C. 1つのアカウントのIAMユーザーが他のIAMユーザーのオブジェクトにアクセスすることはできません
D. アクセス権の競合によりS3がエラーを出すため、バケットポリシーが作成されない場合があります
Answer: B
Explanation:
説明
IAMユーザーが別のAWSユーザーのバケットに属するオブジェクトに対して何らかのアクションを実行しようとしている場合、S3はIAMユーザーの所有者が十分な許可を与えているかどうかを確認します。また、バケットのポリシーと、オブジェクト所有者によって定義されたポリシーも検証します。
http://docs.aws.amazon.com/AmazonS3/latest/dev/access-control-auth-workflow-object-operation.html

NEW QUESTION: 2
Refer to the exhibit.

What happens to the USB e-token after the administrator fails to enter the correct password at the next attempt?
A. The token is locked for five days, after which the retry counter resets.
B. The token cannot be used on the same client PC again. It can be used with another Cisco CTL Client on a different PC.
C. The token is locked until Cisco CTL Client is uninstalled and reinstalled on the client P
D. The token is locked until unlocked by Cisco TAC.
E. The token is locked forever.
Answer: E

NEW QUESTION: 3
Case Study: 1 - Mountkirk Games Case Study
Company Overview
Mountkirk Games makes online, session-based. multiplayer games for the most popular mobile platforms.
Company Background
Mountkirk Games builds all of their games with some server-side integration and has historically used cloud providers to lease physical servers. A few of their games were more popular than expected, and they had problems scaling their application servers, MySQL databases, and analytics tools.
Mountkirk's current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting.
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Technical Requirements
Requirements for Game Backend Platform
1. Dynamically scale up or down based on game activity.
2. Connect to a managed NoSQL database service.
3. Run customized Linx distro.
Requirements for Game Analytics Platform
1. Dynamically scale up or down based on game activity.
2. Process incoming data on the fly directly from the game servers.
3. Process data that arrives late because of slow mobile networks.
4. Allow SQL queries to access at least 10 TB of historical data.
5. Process files that are regularly uploaded by users' mobile devices.
6. Use only fully managed services
CEO Statement
Our last successful game did not scale well with our previous cloud provider, resuming in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the gams to target users.
CTO Statement
Our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
CFO Statement
We are not capturing enough user demographic data usage metrics, and other KPIs. As a result, we do not engage the right users. We are not confident that our marketing is targeting the right users, and we are not selling enough premium Blast-Ups inside the games, which dramatically impacts our revenue.
For this question, refer to the Mountkirk Games case study. Mountkirk Games wants to set up a continuous delivery pipeline. Their architecture includes many small services that they want to be able to update and roll back quickly. Mountkirk Games has the following requirements:
- Services are deployed redundantly across multiple regions in the US
and Europe.
- Only frontend services are exposed on the public internet.
- They can provide a single frontend IP for their fleet of services.
- Deployment artifacts are immutable.
Which set of products should they use?
A. Google Cloud Functions, Google Cloud Pub/Sub, Google Cloud Deployment Manager
B. Google Cloud Storage, Google App Engine, Google Network Load Balancer
C. Google Container Registry, Google Container Engine, Google HTTP(s) Load Balancer
D. Google Cloud Storage, Google Cloud Dataflow, Google Compute Engine
Answer: A
Explanation:
Google Cloud Functions is a serverless environment to build and connect cloud services.
Google Cloud Pub/Sub brings the scalability, flexibility, and reliability of enterprise message- oriented middleware to the cloud. By providing many-to-many, asynchronous messaging that decouples senders and receivers, it allows for secure and highly available communication between independently written applications. Google Cloud Pub/Sub delivers low-latency, durable messaging that helps developers quickly integrate systems hosted on the Google Cloud Platform and externally.
Incorrect Answers:
A: Cloud Dataflow is a fully-managed service for transforming and enriching data in stream (real time) and batch (historical) modes.
C: Store your private Docker container images on Cloud Platform for fast, scalable retrieval and deployment. Container Registry is a private Docker repository that works with popular continuous delivery systems. It runs on Cloud Platform to provide consistent uptime on an infrastructure protected by Google's security. You pay only for storage and internet egress you use, there is no per-image fee.
Reference: https://cloud.google.com/load-balancing/
https://cloud.google.com/solutions/ansible-with-spinnaker-tutorial
http://blog.armory.io/what-is-immutable-infrastructure/
https://cloud.google.com/compute/docs/load-balancing/http/


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